Tribal Speed (TS) is a browser-based, real-time strategy, massively multiplayer online game set in the Middle Ages. The game is set with each player starting off controlling a small village, with the objective being to slowly expand and conquer new villages through the formation of complex armies and a tactical combat system. The game incorporates multiple components of teamwork, planning, and strategy. The game allows players to collect resources, build armies, construct buildings, combat other armies (players or neutral), and conquer new villages. The game also allows for a level of player-specific customization, in regards to village names, army types, and troop-counts. The game operates under world-specific settings that vary from world to world.

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Game Mechanics…

Each player controls their game from their village. From the main screen, the player can "visit" buildings such as the village headquarters to construct buildings, the barracks, stable, or workshop to recruit units, and the rally point to take command of units. Each screen can be accessed by clicking on a link, and the vast majority of the game is played through text based interinclude[check spelling]. Some players choose to place information such as in-game personal allies, ASCII art, or quotes.

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  • A large portion of the game revolves around the use of tribes, or semi-official groups of players. These players join together for mutual protection and guidance. The size of different tribes varies from world to world, depending on decisions of the tribal aristocracy (leadership council) and built-in limits on tribe size. Some worlds do not allow tribes of more than twenty-five members, while others have no limit on members. Tribes have the ability to set diplomacy with other tribes, and to create their own private tribal forum. Tribal diplomacy is non-binding, but any breach of diplomacy is generally frowned upon by other players .The victory of the world usually depends on a tribe-based objective that has to be met. Most tribes are created after the world in question has begun. However, groups of players will occasionally get together before a world starts to coordinate the set-up of a tribe. These "premade" tribes generally have more experienced players, but are not notably more successful than other tribes. Each tribe can assign a special set of privileges and titles specific to particular tribe members. Some of these titles involve Duke/Tribe Founder, Baron, Recruiter, Diplomat, Forum Moderator, and Council. Titles and privileges are usually given to players of leadership and experience. Furthermore, the majority of these players utilize a non-in-game mode of communication to ensure "effective," and "covert," conversation.

  • Combat in the game is heavily based on statistical attributes of troops, real-time waiting and attacking villages. A player can send their troops to another player's village either to reinforce or attack it. In the case of attacking, casualties are determined based on the number and type of troops sent, and factors such as morale and luck. Attacking troops who survived will then return to their original city with the plundered resources, should they be present in the city at the time of the attack. In order for a player to conquer other villages, a unit called a nobleman must be sent to attack a village and survive. After a successful attack the nobleman decreases the village loyalty anywhere from 20 to 35 points (out of 100). When the village loyalty falls to zero or below, the attacker takes full control of the village. Troops can be recruited for use in combat at the barracks, stable, and workshop, while noblemen can be created at the academy and a paladin can be created at the statue.
Archived Worlds